Interview with Mike
In this interview, Red Phoenix interviews
Mike Robbins, Head Moderator at RCT Station.
Where did your first hear about Hasbro's Rollercoaster Tycoon? And
what did you think of it once you played it?
Mike Robbins: I first saw Roller
Coaster Tycoon in March of 1999 at a Wal-Mart. I have never heard
of it before since I was new to computers at the time but decided
to give it a shot. I can't remember my first thoughts about it,
but they must have been good because I still play it today.
What do you think of all the "anti-cheat" code Chris Sawyer placed
in the RCT games?
Mike Robbins: Obviously, I'm
against it. Having the patches and trainers have obviously kept
the game interesting. I would have put the game down a long time
ago if we didn't have anything more than the scenarios to play.
With Roller Coaster Tycoon 2 released, the scenario editor is a
good feature, but Chris Sawyer has once again limited our abilities
with a ride and object cap.
What's your opinion of RollerCoaster Tycoon 2?
Mike Robbins: I like RCT2 better
than RCT1. I seem to have a good grasp on it and my style fits nicely
in it. More features would be better and some of the old tools and
options from RCT1 are missed, but to sacrifice those few things
are worth it in RCT2. Hopefully a new expansion pack will bring
us what was missing and then some.
Will you be redoing any of your parks with RCT 2?
Mike Robbins: Long term plans
do include a remake of Busch Gardens Williamsburg. With the bigger
map sizes available, I can fit everything on one entire map, which
was something I had to break down in two maps with RCT1. Of course,
I will also collaborate with Steve Franks on getting the perfectly
made coasters too. Another remake will be Seven Wonders of the World.
Those two parks have been two of my most popular works over the
years and it will be nice to make these with RCT2 also. A Steve
Franks Tribute Park Map 3 is also in the plans.
You once helped out 'Cav' at Cav's RCT site a long time ago. What
did you do there?
Mike Robbins: I mostly helped
out with track files. I would test each track out sent to Cav, get
all of the stats, and take a screenshot and edit the photo to the
correct size. I also hosted a couple of contests there too.
It looks like an RCT 2 expansion pack will be released in May 2003.
What would you like to see specifically in the game?
Mike Robbins: Like I mentioned
before, old tools from the first game. Also more flat rides, coaster
building options like different descent angles and drops, large
corkscrews, etc., and a workbench editor. This would differ from
a scenario editor by having all rides and scenery available, more
money to play with, no park boundaries, and no scenario goals to
What sort of RCT/RCT 2 utility would you like to see developed that
isn't already available?
Mike Robbins: The workbench
editor I mentioned before. This can also include an in-house trainer
in the option pull down menu. It could be to keep the park tidy
with a mow grass option, water flowers, etc.
What RCT sites do you visit on a regular basis?
Mike Robbins: RCT Station is
the number one site for me. I also browse around on occasion New
Element, RCT2.com, RCT Headquarters, and Danimation.
We know you're a Sergeant in the United States Air Force, and currently
stationed in the UK. On TV, we've been taken through Marine and
Army boot camps and shown what's involved in it - what's training
in the Air Force like?
Mike Robbins: The same basic
principles are involved. But the Air Force uses more classroom time
in training. There is also a lot more attention to detail in your
basic work environment. The Air Force is known more as the brains
of the operation while the Army or Marines focus more on combat
What other games (besides RCT) do you play?
Mike Robbins: RCT has put most
of my games on the shelf. On occasion I will play Risk II, Madden
99, NHL 99, and my Sega Genesis.
If you could be someone (alive or dead) for one day, who would it
be, and why?
Mike Robbins: Whoever is the
starting goalie for the Toronto Maple Leafs for that night!