| 1. |
How can I reopen a
ride after it has crashed? |
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Rides can crash either during testing after you have
built them, or after you have opened them due to breakdowns
like brake failures.
To reset a ride that has crashed, open the ride's
window and double-click on the red light. If the ride
was already open, click on the green light. It may
not immediately reopen. A mechanic will be called
to repair the breakdown if that is what caused the
crash.
If the ride crashed during testing, change the design,
and retest.
Tip: Rides that crash lower park rating if
they kill guests. Before testing rides that might
kill people if the cars fly off the track and land
on people during the test, save the game first!
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| 2. |
Can I build "flat"
rides e.g. Space Rings, Motion Simulator underground?
|
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No. Only tracked rides
can be made to go underground. You can make a flat ride
appear to be underground by raising the land around
it, thus creating a ride in a *hole*and then building
lots of elevated path sections to fill the hole. |
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| 3. |
Guests won't ride on
my coasters because they are too intense. How can I
reduce intensity on my rides? |
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The answer to that simple
question is very complex. One of the factors in determining
intensity are *G*-forces, and the G-force the guests
dislike the most is lateral G. If you imagine yourself
on a coaster, lateral G-forces are when you feel yourself
being *pushed* out of the side of the car, rather than
horizontal G when you feel like you are being pressed
in the chest or back, or vertical G when you feel like
your stomach is in your brain or your boots! The game
does not let you know the horizontal G-forces. To find
out where lateral G is highest, (or moves quickly between
negative and positive levels), click anywhere on the
ride to open its window, click on the yellow light to
test the ride, then select a ride car or train from
the drop down list, and click on the Graphs tab. Click
on the *Lat. G's* button. In places where there is a
big shift in lateral G, click on the View tab to find
out where the car/train is on the track. Concentrate
on these areas to reduce intensity. Look at making curves
banked if possible, and/or reducing spped before entering
the curve. |
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| 4. |
Which rides can I build
underground? |
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As a general rule, any
ride that you build by adding track can be built underground.
You start the ride above ground, send the tracks underground
and then may (if you wish) delete all the track sections
above the ground so that the whole ride is underground. |
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| 5. |
How can I place saved
track designs in a park so they go underground?
|
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You cannot. The game will
place saved track designs all above the surface, even
if it is one of your own designs and you designed it
so that it went underground in some places.
There is track decoder program written by Greg Wolking,
an RCT fan, that will read a saved track design file
and give you a listing that describes how to build
the track. Using this program therefore you can place
the ride in the park a piece at a time, and get it
to go underground if you wish. You can download Greg's
program by clicking here
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| 6. |
How do I build synchronized
coasters? |
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You design rides so that
they leave stations at the same time. There's good examples
in the Diamond Heights scenario.
To synchronize coasters you need to build them so
that the last station platform segment before the
trains start on the tracks are built so they touch
each other. You can tell which segments these are
because when you zoom in to look, they have stop/go
lights on them. The rides can run in the same or opposite
directions.
Once you have built the rides, you need to click
on them to open their windows, click on the Operations
tab, then check the synchronize option.
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| 7. |
What is the maximum
number of synchronized coasters? |
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This is not officially
documented by Hasbro, but if you can come up with the
designs, you can make as many rides as you like so that
the stations are adjacent and the rides are set to be
synchronized. However a maximum number of 9 rides will
start together. |
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| 8. |
On a scenario one of
the custom built rides crashed (Agoraphobia). Is there
any way to fix it without deleting the whole ride?
|
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Yes, all rides that crash
can be reset to work by clicking on them so that the
Ride Info window opens, then double-clicking the red
"traffic light" on the ride's window, then clicking
the green traffic light. The ride will re-open when
a mechanic has repaired the problem that caused the
crash. |
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| 9. |
I've downloaded tracks
from different sites (some links from your site) and
when I open them into my "Tracks" folder, the |
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The format of the track
design file changed when AA/CF was released and then
changed again when LL was released. It's possible therefore
to download track designs from the web that won't work
with your version of RCT because the person creating
the ride has an add-on that you don't!
As for the TP4 part of your question. This is a Track
Picture file that lest you preview the ride from inside
the game. The game does not create TP4 files when you
create TD4 files. You need to do this yourself by taking
an RCT screen shot and then using a utility to make
the TP4 file from the screen shot. My RCT PiNGer utility
will let you do this. Note: You will still not be able
to see the TP4 file unless you place it in the RCT game's
Tracks folder and the TP4 file has EXACTLY the same
name as the TD4 file. |
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