The following tutorial will teach
you how to stack the abstract scenery objects to make buildings
and structures out of them. This tutorial will make use of the Beast
trainer, which you can get here.
Many procedures must be followed to make sure in the process of
doing this you do not wreck your park.
Note: This tutorial only deals
with the cube shaped abstract scenery. The other abstract objects
are not worked with. However, I feel this tutorial is sufficient,
as it deals with a great chunk of scenery stacking anyways. The
tutorial will give you enough background knowledge to experiment
with the other abstract scenery.
Caution: The Beast trainer only
executes special hacks, such as track merging, scenery stacking
and road building on objects constructed "in" the special build
mode. "Constructed in the special build mode" means anything built
or placed after you have selected begin special build
The Beast trainer does not distinguish
between scenery and paths, or anything else. That means that if
you build your cubes (one of the abstract scenery objects) and a
few path segments in the special build mode, then you execute
stack scenery not only will the cube move up one level of itís
own height (we will go into this in detail later) but the path will
also raise one level.
The Beast trainer does not actually
"stack" scenery. When the execute stack scenery command is
instigated, it will not allow you to build another scenery object
above the one you wish to construct over. Rather, it raises all
the objects built in special build mode. This tells us that
the golden rule of scenery stacking is everything is built from
We found out that the execute stack
scenery function raises everything built in the special
build mode. What happens is the first layer of cubes you lay down
will be raised all the way to the top. Another important thing to
remember is when you are finished placing your cubes, you must resist
temptation and not execute stack scenery right when
you have all the cubes layed down! It is a good idea to mark the
corners of your layer of cubes.
Procedure: Now we will go through
the exact procedure of this hack step by step. An example screenshot
will be included with each step as an extra visual aid. A reminder;
this tutorial makes use of the Beast trainer. Open that up if you
already havenít. With that, let us dive into the tutorial!
Step 1 - Choose the Dimensions
First off, you need to decide on the
size of your structure. This depends on what kind of ride you want
to fit under the cover scenery stacking will provide (not in game
terms, as the rain will still affect the ride unless it is one that
has a cover, such as the circus show.) For 3 x 3 rides, I suggest
a 5 x 5 layer of cubes. Accordingly, a 4 x 4 ride deserves a roof
of 6 x 6.
The whoa belly is a 3 x 3 ride. To
create a cover for this ride, and supports to make the structure
realistic, we need a 5 x 5 layer of cubes. The whoa belly is only
there for example purposes; you will need to make that 5 x 5 area
solid to construct the building.
Step 2 - Time to Build the Structure
Now youíve decided on what ride you
want to fit under the building. Now select the Beast trainer, and
go to begin special build mode. Make the "roof" of the structure,
according to the desired ride. Add 2 to it's footprint to
get the correct dimensions of the roof for your structure. Save
your game, in case you make some mistakes in the process of making
this building. Now, making sure the begin building message
has already appeared for you in RCT, lay down the first layer of
cubes for the roof of your structure, in the desired color. Use
multiple colors if you wish. You have now made the roof of your
building. Take your layer of cubes, and observe it's corners - open
up the land tool, and select a contrasting land tile. Mark all the
edges of this solid layer of cubes.
You can see that i've marked the corners
of this "roof" with the sandy colored roof tile. You can easily
see this against the surrounding grass that covers the land. Several
other tiles will contrast as well; it's only a matter of personal
Step 3 - Support Time
It's time to raise the roof - literally!
Go to landscaping > execute special build mode > execute stack
scenery, being careful to only hover over the menus.
If you click, you may accidentally execute another function of the
Beast, or end the build mode completely! This will foil everything
- you'll have to do the whole process over. The layer of cubes should
have raised a level; place a cube on the corners which you marked
with the land tool.
You can see we've raised the layer
of cubes by using the Beast's execute stack scenery
tool. Now see what it looks like with the first layer of supports.
It's starting to form a structure now;
however it's not tall enough to contain a ride. What say you - shall
we make it taller?
Step 4 - Kick it up a Notch
Okay, we've determinted no ride is
going to fit in that space. What we need to do is add another level
of supports to get a ride in there. All you need to do is the same
thing as step 3 - go to the Beast, landscaping > execute special
build mode > execute stack scenery. The roof, and supports,
should have raised another level. Put in another cube on that marked
tile; there's another support. I suggest at least 3 supports, so
you can view the ride in action. You can add some more, but I find
it looks best with 3.
3 supports looks best. There's a scrambled
eggs ride under there!
If you want to stick in a Roto Drop,
Observation Tower or Whoa Belly, you'll need to punch a hole in
the roof of the structure so that those rides can operate above
This technique is not recognized by
the game; it doesn't serve as a cover and allow these rides to be
ridden during the rain by peeps. It's only a visual hack.
I have yet to get this technique to
work with the other abstract shapes. The alignment will need some
reworking and thought so they will match up squarely with each other.
Until then, this tutorial only supports the cubic abstract shape.
You cannot raise the land beneath the
building, but you can still place the ride, paths and scenery. If
you do this, end special build mode then add the desired objects.