Have you ever had problems with guests
complaining about the vandalism in your park but no matter how closely
you look, you can't see the broken object (bench, trashcan, or lamp)
that they're complaining about? If so, you're the victim of
"phantom vandalism", and it happens because of a quirk in the game.
Here's how it works:
You start with a path segment that
has an object (a bench in this example) on it:
You connect two other paths (or shops
or ride entrances/exits) to your path, creating a 4-way intersection.
The object disappears:
However, the object is still there,
you just can't see it. If you remove one of the connecting
path segments so that it's no longer a four-way intersection, the
The problem is that these hidden objects
can be vandalized just like any other -- you can't see them, but
your guests can! The only way to see these objects is to remove
a path tile (or shop, etc.) to eliminate the four-way intersection.
The broken object will then become visible so you can remove it.
However, removing path tiles, etc.
to see where the vandalism is can be both expensive and time-consuming.
Once you do find the offending object, it can also be very difficult
to remove that object (especially in a crowded area) without clobbering
a nearby scenery object, even the path tile itself, by mistake.
A much easier fix is to pay attention
to where the guests are when they're complaining, then simply replace
the path tiles at all four-way intersections within that vicinity.
Choose the appropriate style from the path construction palette,
then click on the offending tile to replace it. As long as
you replace the tile with one of the same style, this won't cost
you any money. Replacing a path tile automatically removes
any objects on it, whether or not they're hidden by a four-way intersection.
There are exactly two ways to prevent
this problem from happening at all. The first is to pay attention
as you're building your paths, shops, and ride entrances/exits.
If you see an object on the path at the spot where your construction
would create a four-way intersection, remove the object before you
create the intersection. (Again, this can be tough to see
and do when you're working in a crowded area.). Alternatively,
if you're using the elevated path tool to connect a new path to
an existing one, build your new path right on through the intersection
so that the tile at the intersection is replaced, automatically
removing any object that may be on it.
The second is to use jumping fountains,
if they're available in the current scenario. Unlike other
objects, jumping fountains can be placed at four-way intersections
and automatically replace any other object that may already be there.
They also help to beautify your park and (perhaps best of all) cannot