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Proper Queue Design
Continued
Author/Contributors:
Steve Franks
Now that happy peeps have queued up
for one of your rides, the very last thing you will want is to have
that happiness level drop while they are waiting in line. Bearing
this in mind, your first consideration when building a ride and
positioning the station platform is how long should a queue be?
Basically, this will be determined by the type of ride to be placed.
Waiting Time
for a Queue
One thing you need
to do is determine (with the ride's pop up window) what the average
waiting time is for a peep in the queue. If a queue is over 50 peeps
long, or the waiting time is over 9 minutes, you should perhaps
consider shortening the queue, adding more cars to your trains,
adjusting the waiting times and spacing of the trains to increase
their efficiency, or assigning an Entertainer to Patrol the queue.
Remember, the longer peeps wait in line, the greater the likelihood
of their happiness levels dropping. You DO NOT want unhappy peeps.
They inspire vandalism and lose you revenues.
Flush Loading
A
real world concept that works well in RollerCoaster Tycoon is the
principle of Flush Loading. This term is well known in the mass
transit biz. It is a concept whereby station platforms are efficiently
designed so that passengers can board trains from the left and detrain
to the right, or vice versa. This means placing the entrance and
exit booths on opposite sides of the platform. The second principle
of Flush Loading is placing the entrance as close to the middle
of the waiting train as possible. In RollerCoaster Tycoon, best
placement for the entrance booth is generally on the 2nd or 3rd
platform tile for roller coasters, and the 3rd to 5th platform tile
for mass transit from the front of the ride. This allows peeps entering
the platform to approach the waiting train mid train. The distance
for a peep to walk to the lead car or rear car will then be the
same. This simple principle can drastically shorten the loading
times for waiting trains by 4 minutes. For this reason, never place
the entrance booth at the far end of the platform! That looooong
walk to the front will cut into your per hour profits by delaying
the trains while they load. The exit booth, on the other hand, can
be placed anywhere along the length of the platform (and preferably
on the opposite side) since the distance detrained peeps must walk
will not affect the waiting time of the trains.
Illustrations
10 & 11 show the high capacity loading method called Flush Loading.
In both cases, it is important to place the entrance booth mid-train.
This minimizes the train's waiting time in the station. Placement
of the exit booth along the opposite side of the platform is not
critical as detrained peeps do not delay the trains.
What if the Queue
is Full?
A constantly full queue
can be a real temptation for tinkering. But, even if you do see
a full line, don't overdo it and make it longer. Peeps will wait
in line a long time as their happiness drops, and if the ride is
not so great (I am thinking Log Flume here), they will have been
worse off for going on the ride. Keep wait times under 9 minutes
if you can. Even less for long rides like Chair Lifts and Excursion
Trains (5 minutes and more). If waits get above 15 minutes peeps
will become fed up and leave the line. These peeps are ripe for
committing vandalism, or leaving your park in a huff.
Boring Queues
One
thing to avoid is a boring queue. Don't just wrap the queue around
itself. Try to create open spaces for placing trees, fountains,
themed objects, &etc. This will help to maintain, or even bump up
happiness levels. Another way of creating interesting queues is
to have them passing over or through the ride itself. (Refer back
to illustration 7.) This is a double bonus as it not only maintains
the happiness level of waiting peeps, but the ride in question also
gets a bump up in its Excitement numbers as peeps ride under the
queue. This is especially valuable with roller coasters.
Illustration
12 shows an example of a boring queue. Illustration 13 is the same
queue but with a more "airy" design, and all spruced up. Which queue
would you want to stand in?
No Queues At
All
There are times when
you don't even to need to build a queue. Simply place the entrance
right on the main path. This is only permissible with certain types
of rides (never do it with a roller coaster, for example). The best
candidates for non-queues are Space Rings, Maze, Car Ride, Boat
Hire, and the Slide. If you build these on a crowded enough path,
then they will always be full with a queue. Peeps are never actually
waiting for the ride, and therefore, never becoming unhappy with
a long wait.
It should be noted
that a ride with no queue still has a queue of 1 peep, except that
now the peep is waiting on the main path. Personally, I prefer to
always maintain a queue of at least a few tiles so that I can visually
monitor the ride demand.
Entertainers
Entertainers really
earn their bread and butter when they are put on Patrol Routes with
the specific purpose of "working the line". It is always a good
idea to hire an Entertainer for each roller coaster and limit his
Patrol Route only to the ride's queue. Keeping peeps amused while
waiting in line will give their happiness levels a slight boost.
Plan Ahead Before
You Build
Good and thoughtful
planning of ride placement, and the placement of your entrances/exits
can dramatically increase the efficiency of ride operations, thereby
increasing the number of riders per hour. More riders per hour =
more profits per hour. Finally, thoughtful design of your queues
and exit paths will go a long way in maintaining the happiness levels
of peeps from one ride to the next. And, when all is said and done,
raising and maintaining peep's happiness levels goes to the very
heart of the engine that drives the game of RollerCoaster Tycoon.
Unhappy peeps go home!
Just The Numbers
Here is a quick break
down:
Flat Rides - 5 to 10 tiles
Thrill Rides - 5 to 15 tiles
Transport Rides - 5 to 15 (depending upon type of transport)
Roller Coasters - 10 to 20 tiles
Log Flumes - 6 to 9 tiles
Boat Hire - 3 to 5 tiles
Ferris Wheel - 3 to 4 tiles
References
Prima's Official Strategy
Guide for RollerCoaster Tycoon and Corkscrew Follies
The On-line Strategy Guide, Compiled by Dan Simpson & Red Phoenix
Personal observations and experiences
Steve
Franks
Jan. 2000
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